Twenty years later, the adult Lara has heard news of a relic in Bolivia that might pertain to her mother’s mystery. Mom is pulled into a spinning mystical vortex and disappears. The two miraculously survive and find a strange apparatus that Lara accidentally activates. In flashback, we see a 10-year-old Lara and her mom as they crash-land into a mysterious mountainside. (Probably a good thing, considering.) They tell a tale, with brisk movie-like pacing, of Lara’s search to find an explanation for her mother’s demise. The folks at Crystal Dynamics have decided to approach the new Tomb Raider story by simply ignoring past story lines altogether. Will it work? Will Lara beat the odds, pummel extinction and rise again?Īs all avid action/adventure gamers know, a game’s enjoyability can usually be found in three key areas-story, looks and controllable action. The play became clunky, fans grumbled, and it looked like Lara had spelunked her last tomb.Įnter Lara Croft Tomb Raider: Legend, the game software developer Crystal Dynamics hopes will be a comely comeback for Ms. Over the 10 years since, Lara’s iconic status has remained strong in movies, comics and action figures, but the games haven’t held up as well. Everyone was bowled over by this new 3-D game design and its possibilities (not to mention Lara’s bosomy form in skintight shorts and T-shirt). They had created an “in-your-face” female character whose edgy attitude was matched only by her athletic agility. Lara Croft began strutting her stuff back in 1996 when a small British company set the gaming world back on its heels with the first Tomb Raider game.
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